Fix incomplete revertion of weapon changes

This commit is contained in:
Anton Tarasenko 2020-04-19 01:19:30 +07:00
commit f4367ccd17
14 changed files with 32 additions and 33 deletions

View file

@ -4,7 +4,7 @@ static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum)
{
return StatOther.RFlameThrowerDamageStat;
}
/*
static function int AddFireDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<NiceWeaponDamageType> DmgType){
if(class<NiceDamTypeFire>(DmgType) != none){
if(GetClientVeteranSkillLevel(KFPRI) == 0)
@ -157,7 +157,7 @@ static function string GetCustomLevelInfo( byte Level )
ReplaceText(S,"%m",GetPercentStr(0.6 + 0.10*BonusLevel));
ReplaceText(S,"%d",GetPercentStr(0.7 + fmin(0.2, 0.05*BonusLevel)));
return S;
}*/
}
defaultproperties
{
DefaultDamageType=Class'NicePack.NiceDamTypeFire'