Fix incomplete revertion of weapon changes

This commit is contained in:
Anton Tarasenko 2020-04-19 01:19:30 +07:00
commit f4367ccd17
14 changed files with 32 additions and 33 deletions

View file

@ -9,7 +9,7 @@ var string FireEndSoundRef;
var string FireEndStereoSoundRef;
var string AmbientFireSoundRef;
//MEANTODO
/*
static function PreloadAssets(LevelInfo LevelInfo, optional KFFire Spawned){
super.PreloadAssets(LevelInfo, Spawned);
if(default.FireEndSound != none && default.FireEndSoundRef != "")
@ -103,7 +103,7 @@ state FireLoop
function PlayFireEnd(){
if(!bWaitForRelease)
Super.PlayFireEnd();
}*/
}
defaultproperties
{
AmbientFireSoundRadius=500.000000