Fix incomplete revertion of weapon changes
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parent
d66d86b2b1
commit
f4367ccd17
14 changed files with 32 additions and 33 deletions
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@ -1,7 +1,7 @@
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class NiceBallisticHarpoon extends NiceBullet;
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// Have we added this harpoon to a stuck projectiles list?
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var bool bAddedMyself;
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/*simulated function Tick(float delta){
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simulated function Tick(float delta){
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local NiceSealSquealHarpoonBomber harpoonWeap;
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if(bInitFinished && !bAddedMyself && bStuck && nicePlayer == localPlayer){
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bAddedMyself = true;
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@ -22,7 +22,7 @@ function KillBullet(){
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}
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}
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super.KillBullet();
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}*/
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}
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defaultproperties
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{
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charMinExplosionDist=300.000000
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@ -1,7 +1,7 @@
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class NiceSealSquealHarpoonBomber extends NiceWeapon;
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// Stuck projectiles, fired from this weapon
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var array<int> stuckProjectiles;
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/*simulated function ExplodeAllHarpoons(){
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simulated function ExplodeAllHarpoons(){
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local int i;
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for(i = 0;i < stuckProjectiles.Length;i ++){
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if(stuckProjectiles[i] < 0)
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@ -22,7 +22,7 @@ simulated function Destroyed(){
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if(Role < ROLE_Authority)
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ExplodeAllHarpoons();
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super.Destroyed();
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}*/
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}
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defaultproperties
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{
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reloadPreEndFrame=0.195000
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