Fix incomplete revertion of weapon changes
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d66d86b2b1
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f4367ccd17
14 changed files with 32 additions and 33 deletions
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@ -1,14 +1,14 @@
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class NiceBallisticNade extends NiceBullet;
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defaultproperties
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{
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//charMinExplosionDist=250.000000
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charMinExplosionDist=250.000000
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bDisableComplexMovement=False
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//movementAcceleration=(Z=-490.000000)
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//movementFallTime=1.000000
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movementAcceleration=(Z=-490.000000)
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movementFallTime=1.000000
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TrailClass=Class'ROEffects.PanzerfaustTrail'
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trailXClass=None
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explosionImpact=(bImportanEffect=True,decalClass=Class'KFMod.KFScorchMark',EmitterClass=Class'KFMod.KFNadeLExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_GrenadeSnd.Nade_Explode_1",noiseVolume=2.000000)
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disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000)
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//StaticMeshRef="kf_generic_sm.40mm_Warhead"
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StaticMeshRef="kf_generic_sm.40mm_Warhead"
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DrawScale=3.000000
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}
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