Fix incomplete revertion of weapon changes

This commit is contained in:
Anton Tarasenko 2020-04-19 01:19:30 +07:00
commit f4367ccd17
14 changed files with 32 additions and 33 deletions

View file

@ -1,14 +1,14 @@
class NiceBallisticNade extends NiceBullet;
defaultproperties
{
//charMinExplosionDist=250.000000
charMinExplosionDist=250.000000
bDisableComplexMovement=False
//movementAcceleration=(Z=-490.000000)
//movementFallTime=1.000000
movementAcceleration=(Z=-490.000000)
movementFallTime=1.000000
TrailClass=Class'ROEffects.PanzerfaustTrail'
trailXClass=None
explosionImpact=(bImportanEffect=True,decalClass=Class'KFMod.KFScorchMark',EmitterClass=Class'KFMod.KFNadeLExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_GrenadeSnd.Nade_Explode_1",noiseVolume=2.000000)
disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000)
//StaticMeshRef="kf_generic_sm.40mm_Warhead"
StaticMeshRef="kf_generic_sm.40mm_Warhead"
DrawScale=3.000000
}