Fix incomplete revertion of weapon changes

This commit is contained in:
Anton Tarasenko 2020-04-19 01:19:30 +07:00
commit f4367ccd17
14 changed files with 32 additions and 33 deletions

View file

@ -1,6 +1,6 @@
class NiceKnifeFire extends NiceMeleeFire;
var name LastFireAnim;
/*function name GetCorrectAnim(bool bLoop, bool bAimed){
function name GetCorrectAnim(bool bLoop, bool bAimed){
FireAnim = super.GetCorrectAnim(bLoop, bAimed);
if( LastFireAnim == FireAnims[1] && FireAnim == FireAnims[2]
|| LastFireAnim == FireAnims[2] && FireAnim == FireAnims[1]
@ -8,7 +8,7 @@ var name LastFireAnim;
FireAnim = FireAnims[0];
LastFireAnim = FireAnim;
return FireAnim;
}*/
}
defaultproperties
{
damageDelay=0.450000

View file

@ -1,6 +1,6 @@
class NiceMacheteFire extends NiceMeleeFire;
var name LastFireAnim;
/*function name GetCorrectAnim(bool bLoop, bool bAimed){
function name GetCorrectAnim(bool bLoop, bool bAimed){
FireAnim = super.GetCorrectAnim(bLoop, bAimed);
if( LastFireAnim == FireAnims[1] && FireAnim == FireAnims[2]
|| LastFireAnim == FireAnims[2] && FireAnim == FireAnims[1]
@ -8,7 +8,7 @@ var name LastFireAnim;
FireAnim = FireAnims[0];
LastFireAnim = FireAnim;
return FireAnim;
}*/
}
defaultproperties
{
weaponRange=95.000000