Fix incomplete revertion of weapon changes
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parent
d66d86b2b1
commit
f4367ccd17
14 changed files with 32 additions and 33 deletions
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@ -1,6 +1,6 @@
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class NiceKnifeFire extends NiceMeleeFire;
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var name LastFireAnim;
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/*function name GetCorrectAnim(bool bLoop, bool bAimed){
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function name GetCorrectAnim(bool bLoop, bool bAimed){
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FireAnim = super.GetCorrectAnim(bLoop, bAimed);
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if( LastFireAnim == FireAnims[1] && FireAnim == FireAnims[2]
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|| LastFireAnim == FireAnims[2] && FireAnim == FireAnims[1]
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@ -8,7 +8,7 @@ var name LastFireAnim;
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FireAnim = FireAnims[0];
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LastFireAnim = FireAnim;
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return FireAnim;
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}*/
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}
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defaultproperties
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{
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damageDelay=0.450000
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@ -1,6 +1,6 @@
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class NiceMacheteFire extends NiceMeleeFire;
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var name LastFireAnim;
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/*function name GetCorrectAnim(bool bLoop, bool bAimed){
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function name GetCorrectAnim(bool bLoop, bool bAimed){
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FireAnim = super.GetCorrectAnim(bLoop, bAimed);
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if( LastFireAnim == FireAnims[1] && FireAnim == FireAnims[2]
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|| LastFireAnim == FireAnims[2] && FireAnim == FireAnims[1]
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@ -8,7 +8,7 @@ var name LastFireAnim;
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FireAnim = FireAnims[0];
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LastFireAnim = FireAnim;
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return FireAnim;
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}*/
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}
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defaultproperties
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{
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weaponRange=95.000000
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