Fix incomplete revertion of weapon changes
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14 changed files with 32 additions and 33 deletions
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@ -4,9 +4,9 @@ simulated function fillSubReloadStages(){
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// Loading 8 shells during 173 frames tops, with first shell loaded at frame 15, with 18 frames between load moments
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generateReloadStages(8, 173, 15, 18);
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// Make corrections, based on notify sound positioning
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/*reloadStages[0] = 16.0 / 173.0;
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reloadStages[0] = 16.0 / 173.0;
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reloadStages[2] = 50.0 / 173.0;
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reloadStages[7] = 140.0 / 173.0;*/
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reloadStages[7] = 140.0 / 173.0;
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}
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defaultproperties
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