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501662a7d7
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Fix harpoon badly attaching to some static meshes
Just needed to add proper computation of relative location, that takes
into account mesh's own rotation.
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2024-10-30 03:21:47 +07:00 |
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3b5f46c2b5
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Optimize code flow
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2023-04-09 14:30:28 +04:00 |
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2f3385583c
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Apply new formatting for NiceBullet
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2023-04-09 01:35:25 +04:00 |
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12d95e387e
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Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
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2020-04-17 23:06:41 +07:00 |
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5b48414900
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First commit
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2020-02-16 19:53:59 +07:00 |
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