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					@ -1,27 +1,64 @@
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					class NiceGUISettings extends Settings_Tabs;
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					class NiceGUISettings extends Settings_Tabs;
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					//var automated   GUIButton   skillButtonA;
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					//var automated   GUIButton   skillButtonA;
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					var array<string>   ForceProjItems;
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					var array<string>   ForceProjItems;
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					var automated     moCheckBox                ch_WeapManagement;
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					var automated     moCheckBox                ch_AltSwitches;
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					// GENERAL WEAPON SETTINGS
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					var automated     moCheckBox                ch_DispCounters;
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					var automated  GUISectionBackground    bg_WEAP;
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					var automated     moCheckBox                ch_DisWeapProgress;
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					var automated  moCheckBox     ch_WeapManagement;
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					var automated     moCheckBox                ch_ShowHLMessages;
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					var automated  moCheckBox     ch_AltSwitches;
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					var automated     moCheckBox                ch_CancelFire;
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					var automated  moCheckBox     ch_DispCounters;
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					var automated     moCheckBox                ch_CancelSwitching;
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					var automated  moCheckBox     ch_DisWeapProgress;
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					var automated     moCheckBox                ch_CancelNades;
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					var automated  moCheckBox     ch_ShowHLMessages;
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					var automated     moCheckBox                ch_CancelAiming;
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					var automated     moCheckBox                ch_ReloadWontWork;
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					// WEAPON RELOAD SETTINGS
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					var automated   GUISectionBackground    bg_WEAP;
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					var automated  GUISectionBackground    bg_RELOAD;
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					var automated   GUISectionBackground    bg_RELOAD;
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					var automated  moCheckBox     ch_CancelFire;
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					function InitComponent(GUIController MyController, GUIComponent MyOwner){
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					var automated  moCheckBox     ch_CancelSwitching;
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					    super.InitComponent(MyController, MyOwner);
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					var automated  moCheckBox     ch_CancelNades;
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					var automated  moCheckBox     ch_CancelAiming;
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					var automated  moCheckBox     ch_ReloadWontWork;
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					// RANDOM SETTINGS
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					var automated  GUISectionBackground    bg_RANDOM;
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					var automated  MoComboBox     mo_ZedHPBars;
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					function InitComponent(GUIController MyController, GUIComponent MyOwner)
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					{
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					   super.InitComponent(MyController, MyOwner);
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					   mo_ZedHPBars.AddItem("Big Zeds");
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					   mo_ZedHPBars.AddItem("All Zeds");
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					   mo_ZedHPBars.AddItem("Disable");
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					   // GENERAL WEAPON SETTINGS
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					   bg_WEAP.ManageComponent(ch_WeapManagement);
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					   bg_WEAP.ManageComponent(ch_AltSwitches);
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					   bg_WEAP.ManageComponent(ch_DispCounters);
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					   bg_WEAP.ManageComponent(ch_DisWeapProgress);
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					   bg_WEAP.ManageComponent(ch_ShowHLMessages);
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					   // WEAPON RELOAD SETTINGS
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					   bg_RELOAD.ManageComponent(ch_CancelFire);
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					   bg_RELOAD.ManageComponent(ch_CancelSwitching);
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					   bg_RELOAD.ManageComponent(ch_CancelNades);
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					   bg_RELOAD.ManageComponent(ch_CancelAiming);
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					   bg_RELOAD.ManageComponent(ch_ReloadWontWork);
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					   // RANDOM SETTINGS
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					   bg_RANDOM.ManageComponent(mo_ZedHPBars);
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					}
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					}
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					function InternalOnLoadINI(GUIComponent sender, string s){
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					    local NicePlayerController nicePlayer;
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					function InternalOnLoadINI(GUIComponent sender, string s)
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					    nicePlayer = NicePlayerController(PlayerOwner());
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					{
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					    if(nicePlayer == none)
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					   local NicePlayerController nicePlayer;
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					       return;
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					    switch(sender){
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					   nicePlayer = NicePlayerController(PlayerOwner());
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					   if (nicePlayer == none)
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					      return;
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					   switch(sender)
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					   {
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					    case ch_WeapManagement:
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					    case ch_WeapManagement:
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					       ch_WeapManagement.Checked(nicePlayer.bNiceWeaponManagement);
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					       ch_WeapManagement.Checked(nicePlayer.bNiceWeaponManagement);
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					       break;
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					       break;
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					@ -52,15 +89,23 @@ function InternalOnLoadINI(GUIComponent sender, string s){
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					    case ch_ReloadWontWork:
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					    case ch_ReloadWontWork:
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					       ch_ReloadWontWork.Checked(nicePlayer.bFlagUseServerReload);
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					       ch_ReloadWontWork.Checked(nicePlayer.bFlagUseServerReload);
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					       break;
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					       break;
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					    }
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					      case mo_ZedHPBars:
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					         mo_ZedHPBars.SetIndex(nicePlayer.ZedHPBarStyle);
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					         break;
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					   }
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					}
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					}
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					function InternalOnChange(GUIComponent Sender){
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					    local NicePlayerController nicePlayer;
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					function InternalOnChange(GUIComponent Sender)
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					    super.InternalOnChange(Sender);
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					{
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					    nicePlayer = NicePlayerController(PlayerOwner());
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					   local NicePlayerController nicePlayer;
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					    if(nicePlayer == none)
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					       return;
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					   super.InternalOnChange(Sender);
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					    switch(sender){
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					   nicePlayer = NicePlayerController(PlayerOwner());
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					   if (nicePlayer == none)
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					      return;
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					   switch(sender)
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					   {
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					    case ch_WeapManagement:
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					    case ch_WeapManagement:
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					       nicePlayer.bNiceWeaponManagement = ch_WeapManagement.IsChecked();
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					       nicePlayer.bNiceWeaponManagement = ch_WeapManagement.IsChecked();
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					       break;
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					       break;
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					@ -91,191 +136,174 @@ function InternalOnChange(GUIComponent Sender){
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					    case ch_ReloadWontWork:
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					    case ch_ReloadWontWork:
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					       nicePlayer.ServerSetUseServerReload(ch_ReloadWontWork.IsChecked());
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					       nicePlayer.ServerSetUseServerReload(ch_ReloadWontWork.IsChecked());
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					       break;
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					       break;
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					    }
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					      case mo_ZedHPBars:
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					    nicePlayer.ClientSaveConfig();
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					         nicePlayer.ZedHPBarStyle = mo_ZedHPBars.GetIndex();
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					         log(">>> nicePlayer.ZedHPBarStyle = " $ mo_ZedHPBars.GetIndex());
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					         break;
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					   }
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					   nicePlayer.ClientSaveConfig();
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					}
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					}
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					// size = (x=0.0125, y=0.0) ; (w=1.0, h=0.865)
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					// size = (x=0.0125, y=0.0) ; (w=1.0, h=0.865)
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					// tab order
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					// tab order
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					defaultproperties
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					defaultproperties
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					{
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					{
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					    Begin Object Class=moCheckBox Name=WeaponManagement
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					   // GENERAL WEAPON SETTINGS
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					        CaptionWidth=0.955000
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					   Begin Object Class=GUISectionBackground Name=WEAPBG
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					        Caption="Nice weapon management"
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					      Caption="General weapon settings"
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					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
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					      WinTop=0.012500
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					        OnCreateComponent=WeaponManagement.InternalOnCreateComponent
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					      WinWidth=0.495000
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					        IniOption="@Internal"
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					      WinHeight=0.287500
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					        Hint="If checked, NicePack will use it's own system to manage weapon switching"
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					      RenderWeight=0.100100
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					        WinTop=0.050000
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					      // OnPreDraw=WeaponsBG.InternalPreDraw
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					        WinLeft=0.012500
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					      OnPreDraw=WEAPBG.InternalPreDraw
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					        WinWidth=0.278000
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					   End Object
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					        TabOrder=4
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					   bg_WEAP=WEAPBG
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					        OnChange=NiceGUISettings.InternalOnChange
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					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
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					    End Object
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					    ch_WeapManagement=WeaponManagement
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					    Begin Object Class=moCheckBox Name=AltSwitches
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					   Begin Object Class=moCheckBox Name=WeaponManagement
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					        CaptionWidth=0.955000
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					      Caption="Nice weapon management"
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					        Caption="Alt fire switches modes"
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					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
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					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
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					      OnCreateComponent=WeaponManagement.InternalOnCreateComponent
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					        OnCreateComponent=AltSwitches.InternalOnCreateComponent
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					      IniOption="@Internal"
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					        IniOption="@Internal"
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					      Hint="If checked, NicePack will use it's own system to manage weapon switching"
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					        Hint="Assault-rifle only; if enabled - alt fire button switches between fire modes, otherwise - acts as an alt fire"
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					      OnChange=NiceGUISettings.InternalOnChange
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					        WinTop=0.100000
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					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
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					        WinLeft=0.012500
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					   End Object
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					        WinWidth=0.278000
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					   ch_WeapManagement=WeaponManagement
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					        TabOrder=6
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					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_AltSwitches=AltSwitches
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=DispCounters
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=AltSwitches
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					      Caption="Alt fire switches modes"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Display counters"
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=AltSwitches.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=DispCounters.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      Hint="Assault-rifle only; if enabled - alt fire button switches between fire modes, otherwise - acts as an alt fire"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="Toggles display of the various counters used by skills"
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.150000
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.012500
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.278000
 | 
					 | 
					 | 
					 | 
					   ch_AltSwitches=AltSwitches
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=7
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_DispCounters=DispCounters
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=DispWeapProgress
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=DispCounters
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					      Caption="Display counters"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Display weapon progress"
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=DispCounters.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=DispWeapProgress.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      Hint="Toggles display of the various counters used by skills"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="Displays weapon progress rate, however it's defined by a skill that's using this functionality"
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.200000
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.012500
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.278000
 | 
					 | 
					 | 
					 | 
					   ch_DispCounters=DispCounters
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=8
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_DisWeapProgress=DispWeapProgress
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=ShowHLMessages
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=DispWeapProgress
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					      Caption="Display weapon progress"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Show Hardcore Level messages"
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=DispWeapProgress.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=ShowHLMessages.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      Hint="Displays weapon progress rate, however it's defined by a skill that's using this functionality"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="Enable to be notified each time Hardcore Level is changed"
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.300000
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.012500
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.278000
 | 
					 | 
					 | 
					 | 
					   ch_DisWeapProgress=DispWeapProgress
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=9
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_ShowHLMessages=ShowHLMessages
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=CancelFire
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=ShowHLMessages
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					      Caption="Show Hardcore Level messages"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Cancel reload by shooting"
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=ShowHLMessages.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=CancelFire.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      Hint="Enable to be notified each time Hardcore Level is changed"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="If checked, you'll be able to cancel reload of converted weapons by shooting (when you have ammo)"
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.050000
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.517500
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.287000
 | 
					 | 
					 | 
					 | 
					   ch_ShowHLMessages=ShowHLMessages
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=11
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_CancelFire=CancelFire
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=CancelSwitching
 | 
					 | 
					 | 
					 | 
					   // WEAPON RELOAD SETTINGS
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=GUISectionBackground Name=RELOADBG
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Cancel reload by switching weapons"
 | 
					 | 
					 | 
					 | 
					      Caption="Weapon reload settings"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      WinTop=0.012500
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=CancelSwitching.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      WinLeft=0.505000
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      WinWidth=0.495000
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="If checked, you'll be able to cancel reload of converted weapons by switching to different weapon"
 | 
					 | 
					 | 
					 | 
					      WinHeight=0.287500
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.100000
 | 
					 | 
					 | 
					 | 
					      RenderWeight=0.100100
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.517500
 | 
					 | 
					 | 
					 | 
					      // OnPreDraw=WeaponsBG.InternalPreDraw
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.287000
 | 
					 | 
					 | 
					 | 
					      OnPreDraw=RELOADBG.InternalPreDraw
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=12
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					   bg_RELOAD=RELOADBG
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_CancelSwitching=CancelSwitching
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=CancelNades
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=CancelFire
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					      Caption="Cancel reload by shooting"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Cancel reload by throwing grenades"
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=CancelFire.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=CancelNades.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      Hint="If checked, you'll be able to cancel reload of converted weapons by shooting (when you have ammo)"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="If checked, you'll be able to cancel reload of converted weapons by throwing a grenade"
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.150000
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.517500
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.287000
 | 
					 | 
					 | 
					 | 
					   ch_CancelFire=CancelFire
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=13
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_CancelNades=CancelNades
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=CancelAiming
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=CancelSwitching
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					      Caption="Cancel reload by switching weapons"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Cancel reload by aiming"
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=CancelSwitching.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=CancelAiming.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      Hint="If checked, you'll be able to cancel reload of converted weapons by switching to different weapon"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="If checked, you'll be able to cancel reload of converted weapons by going into iron sights (when you have ammo)"
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.200000
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.517500
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.287000
 | 
					 | 
					 | 
					 | 
					   ch_CancelSwitching=CancelSwitching
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=14
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_CancelAiming=CancelAiming
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=moCheckBox Name=ServerReload
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=CancelNades
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CaptionWidth=0.955000
 | 
					 | 
					 | 
					 | 
					      Caption="Cancel reload by throwing grenades"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="My reload doesn't work"
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=CancelNades.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnCreateComponent=ServerReload.InternalOnCreateComponent
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        IniOption="@Internal"
 | 
					 | 
					 | 
					 | 
					      Hint="If checked, you'll be able to cancel reload of converted weapons by throwing a grenade"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Hint="Check this option ONLY in case converted weapons don't reload at all for you; this option should fix the problem, but then latency will affect both reload and active reload"
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.250000
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.517500
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.287000
 | 
					 | 
					 | 
					 | 
					   ch_CancelNades=CancelNades
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TabOrder=15
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnChange=NiceGUISettings.InternalOnChange
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    ch_ReloadWontWork=ServerReload
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=GUISectionBackground Name=WEAPBG
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=CancelAiming
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="General weapon settings"
 | 
					 | 
					 | 
					 | 
					      Caption="Cancel reload by aiming"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.012500
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.495000
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=CancelAiming.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinHeight=0.287500
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        RenderWeight=0.100100
 | 
					 | 
					 | 
					 | 
					      Hint="If checked, you'll be able to cancel reload of converted weapons by going into iron sights (when you have ammo)"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnPreDraw=WeaponsBG.InternalPreDraw
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
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					 | 
					    bg_WEAP=WEAPBG
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					   ch_CancelAiming=CancelAiming
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Begin Object Class=GUISectionBackground Name=RELOADBG
 | 
					 | 
					 | 
					 | 
					   Begin Object Class=moCheckBox Name=ServerReload
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Caption="Weapon reload settings"
 | 
					 | 
					 | 
					 | 
					      Caption="My reload doesn't work"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinTop=0.012500
 | 
					 | 
					 | 
					 | 
					      ComponentClassName="ScrnBalanceSrv.ScrnGUICheckBoxButton"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinLeft=0.505000
 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=ServerReload.InternalOnCreateComponent
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinWidth=0.495000
 | 
					 | 
					 | 
					 | 
					      IniOption="@Internal"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        WinHeight=0.287500
 | 
					 | 
					 | 
					 | 
					      Hint="Check this option ONLY in case converted weapons don't reload at all for you; this option should fix the problem, but then latency will affect both reload and active reload"
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        RenderWeight=0.100100
 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        OnPreDraw=WeaponsBG.InternalPreDraw
 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    End Object
 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bg_RELOAD=RELOADBG
 | 
					 | 
					 | 
					 | 
					   ch_ReloadWontWork=ServerReload
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					   // RANDOM SETTINGS
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					   Begin Object Class=GUISectionBackground Name=randbg
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      Caption="Random settings"
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      WinTop=0.300000
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      WinWidth=0.495000
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      WinHeight=0.287500
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      WinLeft=0.505000
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      RenderWeight=0.100100
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      // OnPreDraw=WeaponsBG.InternalPreDraw
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      OnPreDraw=randbg.InternalPreDraw
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					   bg_RANDOM=randbg
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					   Begin Object class=moComboBox Name=zedhbarpmethod
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      bReadOnly=true
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      CaptionWidth=0.000000
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      Caption="Zed health bars"
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      Hint="Choose what health bars you want to see"
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      OnCreateComponent=zedhbarpmethod.InternalOnCreateComponent
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      OnChange=NiceGUISettings.InternalOnChange
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      OnLoadINI=NiceGUISettings.InternalOnLoadINI
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					   End Object
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					   mo_ZedHPBars=zedhbarpmethod
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					}
 | 
					 | 
					 | 
					 | 
					}
 |