Menus overhaul #14
@ -4,7 +4,7 @@ This repo contains sources for the last public NicePack release.
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It is a haphazard bunch of changes that were made to customize ScrN for ourselves. It is unfinished, but due to some reasons I don't want to release it publicly anymore.
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					It is a haphazard bunch of changes that were made to customize ScrN for ourselves. It is unfinished, but due to some reasons I don't want to release it publicly anymore.
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The link to the compiled NicePack, along with all necessary files, is here: <http://www.insultplayers.ru/killingfloor/downloads/nicepack/NiceBundle.zip>
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					The link to the compiled NicePack, along with all necessary files, is here: <http://www.insultplayers.ru/killingfloor/downloads/nicepack/NiceBundle.7z>
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## Config Files
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					## Config Files
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@ -103,45 +103,45 @@ function PostRender(Canvas C)
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   }
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					   }
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   // draw bleed and poison icons for TEAMMATES
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					   // draw bleed and poison icons for TEAMMATES
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   C.GetCAmeraLocation(CamPos, CamRot);
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					//    C.GetCAmeraLocation(CamPos, CamRot);
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  ViewDir = vector(CamRot);
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					//   ViewDir = vector(CamRot);
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  kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD);
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					//   kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD);
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  OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0);
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					//   OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0);
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  BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength);
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					//   BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength);
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  BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight);
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					//   BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight);
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  for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++)
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					//   for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++)
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  {
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					//   {
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    if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 && 
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					//     if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 && 
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                (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 &&
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					//                 (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 &&
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                kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds)
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					//                 kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds)
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    {
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					//     {
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      C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL);
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					//       C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL);
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      if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0)
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					//       if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0)
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      {
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					//       {
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        posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight -
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					//         posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight -
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                        kfHUD.default.ArmorIconSize * 0.5;
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					//                         kfHUD.default.ArmorIconSize * 0.5;
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      }
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					//       }
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      else
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					//       else
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      {
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					//       {
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        posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight -
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					//         posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight -
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                        kfHUD.default.ArmorIconSize * 0.5;
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					//                         kfHUD.default.ArmorIconSize * 0.5;
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      }
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					//       }
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      offset = 0;
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					//       offset = 0;
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      if (bIsBleeding(ScrnHumanPawn(C.ViewPort.Actor.Pawn)))
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					//       if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
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      {
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					//       {
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        C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength - 
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					//         C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength - 
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                        kfHUD.default.ArmorIconSize - 2.0, posY);
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					//                         kfHUD.default.ArmorIconSize - 2.0, posY);
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        C.DrawTileScaled(bleedIcon, 0.1875, 0.1875);
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					//         C.DrawTileScaled(bleedIcon, 0.1875, 0.1875);
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      }
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					//       }
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      if (bIsPoisoned(ScrnHumanPawn(C.ViewPort.Actor.Pawn)))
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					//       if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
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      {
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					//       {
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        C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength -
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					//         C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength -
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                        kfHUD.default.ArmorIconSize - 2.0, posY);
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					//                         kfHUD.default.ArmorIconSize - 2.0, posY);
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        C.DrawTileScaled(poisonIcon, 0.1875, 0.1875);
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					//         C.DrawTileScaled(poisonIcon, 0.1875, 0.1875);
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      }
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					//       }
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    }
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					//     }
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  }
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					//   }
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    if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none)
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					    if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none)
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    {
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					    {
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