Menus overhaul #14
@ -1076,7 +1076,7 @@ defaultproperties
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pickupReplaceArray(9)=(vanillaClass=Class'KFMod.KSGPickup',scrnClass=Class'ScrnKSGPickup',NewClass=class'NiceKSGPickup')
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pickupReplaceArray(10)=(vanillaClass=Class'KFMod.BenelliPickup',scrnClass=Class'ScrnBenelliPickup',NewClass=class'NiceBenelliPickup')
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pickupReplaceArray(11)=(vanillaClass=Class'KFMod.AA12Pickup',scrnClass=Class'ScrnAA12Pickup',NewClass=class'NiceAA12Pickup')
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pickupReplaceArray(12)=(vanillaClass=Class'KFMod.MachetePickup',scrnClass=Class'ScrnMachetePickup',NewClass=class'NiceAxePickup')
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pickupReplaceArray(12)=(vanillaClass=Class'KFMod.MachetePickup',scrnClass=Class'ScrnMachetePickup',NewClass=class'NiceMachetePickup')
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NiceUniversalDescriptions(0)="Survive on %m in ScrN Balance mode"
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NiceUniversalDescriptions(1)="Survive on %m in ScrN Balance mode with Hardcore Level 5+"
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@ -1,11 +1,14 @@
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class NiceRandomItemSpawn extends ScrnRandomItemSpawn;
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defaultproperties
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{
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PickupClasses(0)=class'NiceWinchesterPickup'
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PickupClasses(1)=class'NiceShotgunPickup'
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PickupClasses(2)=class'NiceBullpupPickup'
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PickupClasses(3)=class'NiceMagnumPickup'
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PickupClasses(4)=class'NiceWinchesterPickup'
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PickupClasses(5)=class'NiceM79Pickup'
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PickupClasses(0)=Class'NiceWinchesterPickup'
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PickupClasses(1)=Class'NiceShotgunPickup'
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PickupClasses(2)=Class'NiceBullpupPickup'
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PickupClasses(3)=Class'NiceMagnumPickup'
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PickupClasses(4)=Class'NiceWinchesterPickup'
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PickupClasses(5)=Class'NiceM79Pickup'
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PickupClasses(6)=Class'NiceAxePickup'
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PickupClasses(7)=Class'ScrnVestPickup'
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PickupClasses(8)=class'NiceMAC10Pickup'
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}
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