Menus overhaul #14
@ -2,7 +2,7 @@
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// He's not quite as speedy as the other Zombies, But his attacks are TRULY damaging.
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					// He's not quite as speedy as the other Zombies, But his attacks are TRULY damaging.
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class NiceZombieScrakeBase extends NiceMonster
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					class NiceZombieScrakeBase extends NiceMonster
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    abstract;
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					    abstract;
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#exec OBJ LOAD FILE=
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					// #exec OBJ LOAD FILE=
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var(Sounds) sound   SawAttackLoopSound; // THe sound for the saw revved up, looping
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					var(Sounds) sound   SawAttackLoopSound; // THe sound for the saw revved up, looping
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var(Sounds) sound   ChainSawOffSound;   //The sound of this zombie dieing without a head
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					var(Sounds) sound   ChainSawOffSound;   //The sound of this zombie dieing without a head
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var         bool    bCharging;          // Scrake charges when his health gets low
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					var         bool    bCharging;          // Scrake charges when his health gets low
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@ -1,7 +1,7 @@
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// Zombie Monster for KF Invasion gametype
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					// Zombie Monster for KF Invasion gametype
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class NiceZombieStalkerBase extends NiceMonster
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					class NiceZombieStalkerBase extends NiceMonster
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    abstract;
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					    abstract;
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#exec OBJ LOAD FILE=
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					// #exec OBJ LOAD FILE=
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#exec OBJ LOAD FILE=KFX.utx
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					#exec OBJ LOAD FILE=KFX.utx
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#exec OBJ LOAD FILE=KF_BaseStalker.uax
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					#exec OBJ LOAD FILE=KF_BaseStalker.uax
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var float NextCheckTime;
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					var float NextCheckTime;
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