Menus overhaul #14

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dkanus merged 30 commits from :somechanges into master 2022-01-23 22:14:51 +03:00
2 changed files with 2 additions and 2 deletions
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// He's not quite as speedy as the other Zombies, But his attacks are TRULY damaging. // He's not quite as speedy as the other Zombies, But his attacks are TRULY damaging.
class NiceZombieScrakeBase extends NiceMonster class NiceZombieScrakeBase extends NiceMonster
abstract; abstract;
#exec OBJ LOAD FILE= // #exec OBJ LOAD FILE=
var(Sounds) sound SawAttackLoopSound; // THe sound for the saw revved up, looping var(Sounds) sound SawAttackLoopSound; // THe sound for the saw revved up, looping
var(Sounds) sound ChainSawOffSound; //The sound of this zombie dieing without a head var(Sounds) sound ChainSawOffSound; //The sound of this zombie dieing without a head
var bool bCharging; // Scrake charges when his health gets low var bool bCharging; // Scrake charges when his health gets low

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// Zombie Monster for KF Invasion gametype // Zombie Monster for KF Invasion gametype
class NiceZombieStalkerBase extends NiceMonster class NiceZombieStalkerBase extends NiceMonster
abstract; abstract;
#exec OBJ LOAD FILE= // #exec OBJ LOAD FILE=
#exec OBJ LOAD FILE=KFX.utx #exec OBJ LOAD FILE=KFX.utx
#exec OBJ LOAD FILE=KF_BaseStalker.uax #exec OBJ LOAD FILE=KF_BaseStalker.uax
var float NextCheckTime; var float NextCheckTime;