Menus overhaul #14
@ -200,7 +200,10 @@ simulated function Tick(float deltatime)
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{
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local vector BileExplosionLoc;
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local FleshHitEmitter GibBileExplosion;
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Super.tick(deltatime);
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if( Role == ROLE_Authority && bMovingPukeAttack )
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{
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// Keep moving toward the target until the timer runs out (anim finishes)
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@ -243,7 +246,8 @@ simulated function Tick(float deltatime)
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{
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if ( !class'GameInfo'.static.UseLowGore() )
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{
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BileExplosionLoc = self.Location;
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// remove self.
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BileExplosionLoc = Location;
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BileExplosionLoc.z += (CollisionHeight - (CollisionHeight * 0.5));
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if (bDecapitated)
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@ -258,7 +262,7 @@ simulated function Tick(float deltatime)
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}
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else
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{
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BileExplosionLoc = self.Location;
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BileExplosionLoc = Location;
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BileExplosionLoc.z += (CollisionHeight - (CollisionHeight * 0.5));
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GibBileExplosion = Spawn(class 'LowGoreBileExplosion',self,, BileExplosionLoc );
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