Menus overhaul #14

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dkanus merged 30 commits from :somechanges into master 2022-01-23 22:14:51 +03:00
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@ -899,42 +899,46 @@ function BileDamageEffect( int damage,
NextBileTime = Level.TimeSeconds + BileFrequency; NextBileTime = Level.TimeSeconds + BileFrequency;
} }
} }
function float GetDecapDamageModifier( class<NiceWeaponDamageType> damageType, function float GetDecapDamageModifier( class<NiceWeaponDamageType> damageType,
NicePlayerController nicePlayer, NicePlayerController nicePlayer,
KFPlayerReplicationInfo KFPRI){ KFPlayerReplicationInfo KFPRI)
{
local float damageMod; local float damageMod;
local bool shouldDoGoodDecap; local bool shouldDoGoodDecap;
local bool hasTrashCleaner; local bool hasTrashCleaner;
local bool isPerkedPickup; local bool isPerkedPickup;
local class<NiceWeaponPickup> pickupClass; local class<NiceWeaponPickup> pickupClass;
local class<NiceVeterancyTypes> niceVet; local class<NiceVeterancyTypes> niceVet;
// KFPRI accessed none fix
if (KFPRI != none)
niceVet = class<NiceVeterancyTypes>(KFPRI.ClientVeteranSkill); niceVet = class<NiceVeterancyTypes>(KFPRI.ClientVeteranSkill);
isPerkedPickup = false; isPerkedPickup = false;
if(niceVet != none){ if (niceVet != none)
{
pickupClass = niceVet.static.GetPickupFromDamageType(damageType); pickupClass = niceVet.static.GetPickupFromDamageType(damageType);
if(pickupClass != none) if (pickupClass != none)
isPerkedPickup = niceVet.static.IsPerkedPickup(pickupClass); isPerkedPickup = niceVet.static.IsPerkedPickup(pickupClass);
} }
shouldDoGoodDecap = false; shouldDoGoodDecap = false;
shouldDoGoodDecap = (damageType.default.decapType == DB_DROP); shouldDoGoodDecap = (damageType.default.decapType == DB_DROP);
shouldDoGoodDecap = shouldDoGoodDecap || shouldDoGoodDecap = shouldDoGoodDecap ||
(damageType.default.decapType == DB_PERKED && isPerkedPickup); (damageType.default.decapType == DB_PERKED && isPerkedPickup);
if(shouldDoGoodDecap) if (shouldDoGoodDecap)
damageMod = damageType.default.goodDecapMod; damageMod = damageType.default.goodDecapMod;
else else
damageMod = damageType.default.badDecapMod; damageMod = damageType.default.badDecapMod;
if(nicePlayer != none) if (nicePlayer != none)
hasTrashCleaner = class'NiceVeterancyTypes'.static. hasTrashCleaner = class'NiceVeterancyTypes'.static.
hasSkill(nicePlayer, class'NiceSkillCommandoTrashCleaner'); hasSkill(nicePlayer, class'NiceSkillCommandoTrashCleaner');
if(hasTrashCleaner){ if (hasTrashCleaner)
damageMod = FMin( {
damageMod, damageMod = FMin(damageMod, class'NiceSkillCommandoTrashCleaner'.default.decapitationMultiLimit);
class'NiceSkillCommandoTrashCleaner'.default.
decapitationMultiLimit
);
} }
return damageMod; return damageMod;
} }
function DealDecapDamage( int damage, function DealDecapDamage( int damage,
Pawn instigatedBy, Pawn instigatedBy,
Vector hitLocation, Vector hitLocation,