Zed fixes #16
@ -1,12 +1,6 @@
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class NicePack extends Mutator
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dependson(NiceStorageServer)
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config(NicePack);
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#exec OBJ LOAD FILE=NicePackA.ukx
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#exec OBJ LOAD FILE=NicePackSM.usx
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#exec OBJ LOAD FILE=NicePackSnd.uax
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#exec OBJ LOAD FILE=NicePackT.utx
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// Should we scale health off all zeds to 6-player level?
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var config bool bScaleZedHealth;
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// Should we replace all pickups with their Nice versions when available?
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@ -161,6 +155,10 @@ function PreBeginPlay()
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super.PreBeginPlay();
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foreach AllActors(Class'ZombieVolume', ZV)
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ZV.MinDistanceToPlayer = minimalSpawnDistance;
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AddToPackageMap("NicePackA.ukx");
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AddToPackageMap("NicePackSM.usx");
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AddToPackageMap("NicePackSnd.uax");
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AddToPackageMap("NicePackT.utx");
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}
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simulated function PostBeginPlay()
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