Zed fixes #16
@ -167,30 +167,23 @@ function PreBeginPlay()
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simulated function PostBeginPlay()
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simulated function PostBeginPlay()
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{
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{
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local int i;
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local ScrnVotingHandlerMut VH;
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local ScrnVotingHandlerMut VH;
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local MeanVoting VO;
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local MeanVoting VO;
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local NiceFFVoting FFVO;
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local NiceFFVoting FFVO;
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super.PostBeginPlay();
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super.PostBeginPlay();
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class'ScrnLightVestPickup'.default.cost = 50;
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class'ScrnLightVestPickup'.default.cost = 50;
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class'ScrnHorzineVestPickup'.default.weight = 2;
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class'ScrnHorzineVestPickup'.default.weight = 2;
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class'ScrnHorzineVestPickup'.default.cost = 750;
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class'ScrnHorzineVestPickup'.default.cost = 750;
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class'NicePack'.default.Mut = self;
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class'NicePack'.default.Mut = self;
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// Gun skins
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class'NiceMaulerPickup'.default.VariantClasses[class'NiceMaulerPickup'.default.VariantClasses.length] = class'ScrnSPSniperPickup';
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class'NiceDeaglePickup'.default.VariantClasses[class'NiceDeaglePickup'.default.VariantClasses.length] = class'SkinExecutionerPickup';
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class'NiceDualDeaglePickup'.default.VariantClasses[class'NiceDualDeaglePickup'.default.VariantClasses.length] = class'SkinDualExecutionerPickup';
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class'NiceMagnumPickup'.default.VariantClasses[class'NiceMagnumPickup'.default.VariantClasses.length] = class'SkinCowboyMagnumPickup';
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class'NiceDualMagnumPickup'.default.VariantClasses[class'NiceDualMagnumPickup'.default.VariantClasses.length] = class'SkinDualCowboyMagnumPickup';
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class'NiceWinchesterPickup'.default.VariantClasses[class'NiceWinchesterPickup'.default.VariantClasses.length] = class'SkinRetroLARPickup';
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class'NiceM14EBRPickup'.default.VariantClasses[class'NiceM14EBRPickup'.default.VariantClasses.length] = class'SkinM14EBR2ProPickup';
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class'ScrnKrissMPickup'.default.VariantClasses[class'ScrnKrissMPickup'.default.VariantClasses.length] = class'SkinGoldenKrissPickup';
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class'NiceSCARMK17Pickup'.default.VariantClasses[class'NiceSCARMK17Pickup'.default.VariantClasses.length] = class'SkinCamoSCARMK17Pickup';
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// Abilities
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// Abilities
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class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceSharpshooterAbilitiesAdapter', level);
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class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceSharpshooterAbilitiesAdapter', level);
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class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceEnforcerAbilitiesAdapter', level);
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class'NiceAbilityManager'.default.events.static.AddAdapter(class'NiceEnforcerAbilitiesAdapter', level);
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SetTimer(0.25, true);
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SetTimer(0.25, true);
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if(Role < ROLE_Authority)
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if (Role < ROLE_Authority)
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return;
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return;
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// Create sync node
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// Create sync node
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serverStorage = new class'NiceStorageServer';
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serverStorage = new class'NiceStorageServer';
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@ -223,8 +216,8 @@ simulated function PostBeginPlay()
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// -- Lower starting HL
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// -- Lower starting HL
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ScrnMut.GameRules.HardcoreLevel -= 7;
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ScrnMut.GameRules.HardcoreLevel -= 7;
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ScrnMut.GameRules.HardcoreLevelFloat -= 7;
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ScrnMut.GameRules.HardcoreLevelFloat -= 7;
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// -- Fill-in zed info
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// -- Fill-in zed info
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i = 0;
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// - Clot
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// - Clot
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ZedDatabase[0].bNeedsReplacement = bReplaceClot;
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ZedDatabase[0].bNeedsReplacement = bReplaceClot;
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// - Crawler
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// - Crawler
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@ -1,6 +1,9 @@
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class NiceSCARMK17Pickup extends NiceWeaponPickup;
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class NiceSCARMK17Pickup extends NiceWeaponPickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'KFMod.NeonSCARMK17Pickup'
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VariantClasses(1)=class'SkinCamoSCARMK17Pickup'
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Weight=8.000000
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Weight=8.000000
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cost=1250
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cost=1250
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AmmoCost=28
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AmmoCost=28
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@ -15,7 +18,6 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup'
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InventoryType=class'NiceSCARMK17AssaultRifle'
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InventoryType=class'NiceSCARMK17AssaultRifle'
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PickupMessage="You got the SCARMK17"
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PickupMessage="You got the SCARMK17"
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PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
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PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
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@ -1,6 +1,9 @@
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class NiceDeaglePickup extends NiceSinglePickup;
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class NiceDeaglePickup extends NiceSinglePickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'SkinExecutionerPickup'
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VariantClasses(1)=class'SkinGoldenDeaglePickup'
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Weight=2.000000
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Weight=2.000000
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cost=250
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cost=250
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AmmoCost=14
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AmmoCost=14
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@ -13,7 +16,6 @@ defaultproperties
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ItemShortName="Deagle"
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ItemShortName="Deagle"
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AmmoItemName=".300 JHP Ammo"
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AmmoItemName=".300 JHP Ammo"
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AmmoMesh=None
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AmmoMesh=None
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VariantClasses(0)=class'SkinGoldenDeaglePickup'
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InventoryType=class'NiceDeagle'
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InventoryType=class'NiceDeagle'
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PickupMessage="You got the Desert Eagle"
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PickupMessage="You got the Desert Eagle"
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PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
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PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
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@ -1,6 +1,9 @@
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class NiceDualDeaglePickup extends NiceDualiesPickup;
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class NiceDualDeaglePickup extends NiceDualiesPickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'SkinDualExecutionerPickup'
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VariantClasses(1)=class'SkinGoldenDualDeaglePickup'
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Weight=4.000000
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Weight=4.000000
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cost=500
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cost=500
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AmmoCost=28
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AmmoCost=28
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@ -13,7 +16,6 @@ defaultproperties
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ItemShortName="Dual Deagles"
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ItemShortName="Dual Deagles"
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AmmoItemName=".300 JHP Ammo"
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AmmoItemName=".300 JHP Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
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AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
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VariantClasses(0)=class'SkinGoldenDualDeaglePickup'
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InventoryType=class'NiceDualDeagle'
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InventoryType=class'NiceDualDeagle'
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PickupMessage="You found another Handcannon"
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PickupMessage="You found another Handcannon"
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PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
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PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
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@ -1,6 +1,8 @@
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class NiceDualMagnumPickup extends NiceDualiesPickup;
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class NiceDualMagnumPickup extends NiceDualiesPickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'SkinDualCowboyMagnumPickup'
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Weight=4.000000
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Weight=4.000000
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cost=250
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cost=250
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AmmoCost=10
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AmmoCost=10
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@ -1,6 +1,8 @@
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class NiceMagnumPickup extends NiceSinglePickup;
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class NiceMagnumPickup extends NiceSinglePickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'SkinCowboyMagnumPickup'
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Weight=2.000000
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Weight=2.000000
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cost=125
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cost=125
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AmmoCost=5
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AmmoCost=5
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@ -1,6 +1,9 @@
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class NiceKrissMPickup extends NiceWeaponPickup;
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class NiceKrissMPickup extends NiceWeaponPickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'KFMod.NeonKrissMPickup'
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VariantClasses(1)=class'SkinGoldenKrissPickup'
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Weight=4.000000
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Weight=4.000000
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cost=750
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cost=750
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AmmoCost=22
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AmmoCost=22
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@ -15,7 +18,6 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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CorrespondingPerkIndex=3
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VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
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InventoryType=class'NiceKrissMMedicGun'
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InventoryType=class'NiceKrissMMedicGun'
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PickupMessage="You got the KRISS Vector Medic Gun"
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PickupMessage="You got the KRISS Vector Medic Gun"
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PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
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PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
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@ -1,6 +1,8 @@
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class NiceM14EBRPickup extends NiceWeaponPickup;
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class NiceM14EBRPickup extends NiceWeaponPickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'SkinM14EBR2ProPickup'
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Weight=8.000000
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Weight=8.000000
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cost=1000
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cost=1000
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AmmoCost=25
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AmmoCost=25
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@ -1,6 +1,8 @@
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class NiceMaulerPickup extends NiceWeaponPickup;
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class NiceMaulerPickup extends NiceWeaponPickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'ScrnSPSniperPickup'
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Weight=6.000000
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Weight=6.000000
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cost=750
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cost=750
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AmmoCost=22
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AmmoCost=22
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@ -2,6 +2,7 @@ class NiceWinchesterPickup extends NiceWeaponPickup;
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defaultproperties
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defaultproperties
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{
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{
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VariantClasses(0)=class'SkinRetroLARPickup'
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Weight=6.000000
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Weight=6.000000
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AmmoCost=13
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AmmoCost=13
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cost=250
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cost=250
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Loading…
Reference in New Issue
Block a user