Small Fixes #22

Merged
dkanus merged 6 commits from :dev into master 2022-07-19 22:43:03 +03:00
2 changed files with 41 additions and 41 deletions
Showing only changes of commit a6b1a306bd - Show all commits

View File

@ -101,47 +101,47 @@ function PostRender(Canvas C)
C.SetPos(x, y);
C.DrawTile(poisonIcon, size, size, 0, 0, poisonIcon.MaterialUSize(), poisonIcon.MaterialVSize());
}
// draw bleed and poison icons for TEAMMATES
// C.GetCAmeraLocation(CamPos, CamRot);
// ViewDir = vector(CamRot);
// kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD);
// OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0);
// BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength);
// BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight);
// for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++)
// {
// if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 &&
// (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 &&
// kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds)
// {
// C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL);
// if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0)
// {
// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight -
// kfHUD.default.ArmorIconSize * 0.5;
// }
// else
// {
// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight -
// kfHUD.default.ArmorIconSize * 0.5;
// }
// offset = 0;
// if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
// {
// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength -
// kfHUD.default.ArmorIconSize - 2.0, posY);
// C.DrawTileScaled(bleedIcon, 0.1875, 0.1875);
// }
// if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
// {
// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength -
// kfHUD.default.ArmorIconSize - 2.0, posY);
// C.DrawTileScaled(poisonIcon, 0.1875, 0.1875);
// }
// }
// }
// draw bleed and poison icons for TEAMMATES
// C.GetCAmeraLocation(CamPos, CamRot);
// ViewDir = vector(CamRot);
// kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD);
// OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0);
// BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength);
// BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight);
// for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++)
// {
// if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 &&
// (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 &&
// kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds)
// {
// C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL);
// if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0)
// {
// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight -
// kfHUD.default.ArmorIconSize * 0.5;
// }
// else
// {
// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight -
// kfHUD.default.ArmorIconSize * 0.5;
// }
// offset = 0;
// if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
// {
// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength -
// kfHUD.default.ArmorIconSize - 2.0, posY);
// C.DrawTileScaled(bleedIcon, 0.1875, 0.1875);
// }
// if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
// {
// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength -
// kfHUD.default.ArmorIconSize - 2.0, posY);
// C.DrawTileScaled(poisonIcon, 0.1875, 0.1875);
// }
// }
// }
if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none)
{

View File

@ -6,7 +6,7 @@ var int maxBleedCount;
var private float fBleedPeriod;
var int bleedLevel;
var MeanZombieCrawler stalker;
var MeanZombieStalker stalker;
event PostBeginPlay()