Fix crooked camera when you die with active ViewShake #28
@ -212,6 +212,20 @@ simulated function ClientPostLogin(){
|
|||||||
// Change HUD parameters
|
// Change HUD parameters
|
||||||
class'ScrnHUD'.default.EnemyHealthBarHeight = 4.0;
|
class'ScrnHUD'.default.EnemyHealthBarHeight = 4.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// fix crooked camera after you die with active `ViewShake`
|
||||||
|
function StopViewShaking() {
|
||||||
|
ShakeRotMax = vect(0, 0, 0);
|
||||||
|
ShakeRotRate = vect(0, 0, 0);
|
||||||
|
ShakeRotTime = vect(0, 0, 0);
|
||||||
|
ShakeOffsetMax = vect(0, 0, 0);
|
||||||
|
ShakeOffsetRate = vect(0, 0, 0);
|
||||||
|
ShakeOffsetTime = vect(0, 0, 0);
|
||||||
|
// add missing variables
|
||||||
|
ShakeOffset = vect(0, 0, 0);
|
||||||
|
ShakeRot = Rot(0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
function ShowLobbyMenu(){
|
function ShowLobbyMenu(){
|
||||||
Super.ShowLobbyMenu();
|
Super.ShowLobbyMenu();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user