zedtest3 #3
@ -445,6 +445,32 @@ static simulated function PreCacheMaterials(LevelInfo myLevel)
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myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_T.siren_hair');
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myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_T.siren_hair');
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myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.siren_hair_fb');
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myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_T.siren_hair_fb');
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}
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}
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// DEAD sirens can NOT spawn scream emitter
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simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
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{
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super.PlayDying(DamageType, HitLoc);
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// yea, stop all animations on dead zed
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StopAnimating();
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}
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state ZombieDying
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{
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ignores AnimEnd, Trigger, Bump, HitWall, HeadVolumeChange, PhysicsVolumeChange, Falling, BreathTimer, Died, RangedAttack;
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simulated function BeginState()
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{
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// yea, stop all animations on dead zed
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StopAnimating();
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super.BeginState();
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}
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}
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defaultproperties
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defaultproperties
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{
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{
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screamTimings(0)=0.420000
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screamTimings(0)=0.420000
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