zedtest3 #3
@ -156,16 +156,31 @@ defaultproperties
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WalkAnims(1)="ZombieScuttleB"
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WalkAnims(1)="ZombieScuttleB"
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WalkAnims(2)="ZombieScuttleL"
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WalkAnims(2)="ZombieScuttleL"
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WalkAnims(3)="ZombieScuttleR"
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WalkAnims(3)="ZombieScuttleR"
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AirAnims(0)="ZombieSpring"
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// steves dont have "jump" animation
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AirAnims(1)="ZombieSpring"
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// https://github.com/poosh/KF-ScrnZedPack/blob/master/Classes/ZedBaseCrawler.uc
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AirAnims(2)="ZombieSpring"
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AirAnims(0)="ZombieLeapIdle"
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AirAnims(3)="ZombieSpring"
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AirAnims(1)="ZombieLeapIdle"
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AirAnims(2)="ZombieLeapIdle"
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AirAnims(3)="ZombieLeapIdle"
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TakeoffAnims(0)="ZombieSpring"
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TakeoffAnims(0)="ZombieSpring"
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TakeoffAnims(1)="ZombieSpring"
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TakeoffAnims(1)="ZombieSpring"
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TakeoffAnims(2)="ZombieSpring"
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TakeoffAnims(2)="ZombieSpring"
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TakeoffAnims(3)="ZombieSpring"
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TakeoffAnims(3)="ZombieSpring"
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AirStillAnim="ZombieSpring"
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LandAnims(0)="Landed"
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TakeoffStillAnim="ZombieLeapIdle"
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LandAnims(1)="Landed"
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LandAnims(2)="Landed"
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LandAnims(3)="Landed"
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// these should not use but just in case
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DoubleJumpAnims(0)="ZombieSpring"
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DoubleJumpAnims(1)="ZombieSpring"
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DoubleJumpAnims(2)="ZombieSpring"
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DoubleJumpAnims(3)="ZombieSpring"
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DodgeAnims(0)="ZombieSpring"
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DodgeAnims(1)="ZombieSpring"
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DodgeAnims(2)="ZombieSpring"
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DodgeAnims(3)="ZombieSpring"
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AirStillAnim="Jump2"
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TakeoffStillAnim="ZombieSpring"
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IdleCrouchAnim="ZombieLeapIdle"
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IdleCrouchAnim="ZombieLeapIdle"
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IdleWeaponAnim="ZombieLeapIdle"
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IdleWeaponAnim="ZombieLeapIdle"
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IdleRestAnim="ZombieLeapIdle"
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IdleRestAnim="ZombieLeapIdle"
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