zedtest3 #3
@ -1,23 +1,437 @@
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class NiceLobbyFooter extends ScrnLobbyFooter;
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// base class, not vanilla
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class NiceLobbyFooter extends ButtonFooter;
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const MidGameMenuString="NicePack.NiceInvasionLoginMenu";
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var automated GUIButton b_Menu, b_MapVote, b_KickVote, b_Ready, b_ViewMap, b_Cancel;
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var string ReadyString, UnreadyString;
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function bool InternalOnPreDraw(Canvas C)
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{
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if (PlayerOwner().GameReplicationInfo != none)
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{
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// disable view map if its not a lobby state
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if (!PlayerOwner().GameReplicationInfo.bMatchHasBegun)
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b_ViewMap.EnableMe();
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else
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b_ViewMap.DisableMe();
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}
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// ready-unready text switch
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if (PlayerOwner().PlayerReplicationInfo != none && PlayerOwner().PlayerReplicationInfo.bReadyToPlay)
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b_Ready.Caption = UnreadyString;
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else
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b_Ready.Caption = ReadyString;
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return super.InternalOnPreDraw(C);
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}
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// took poosh ScrnLobbyFooter as a reference
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// 1. overrided to position buttons by TabOrder
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// 2. moved some buttons to left side
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function PositionButtons(Canvas C)
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{
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local int j;
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local GUIButton b;
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local array<GUIButton> buttonsLEFT, buttonsRIGHT;
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local float x, s, m;
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s = GetSpacer();
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m = GetMargin() / 2;
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x = ActualLeft() + ActualWidth() - m;
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// position the Disconnect button on the left, others on the right
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// right buttons
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buttonsRIGHT = GetButtons(false);
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for (j = buttonsRIGHT.length - 1; j >= 0; --j)
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{
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b = buttonsRIGHT[j];
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x -= b.ActualWidth();
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b.WinLeft = b.RelativeLeft(x, true);
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x -= s;
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}
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// left buttons
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buttonsLEFT = GetButtons(true);
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for (j = 0; j < buttonsLEFT.length; j++)
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{
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b = buttonsLEFT[j];
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b.WinLeft = b.RelativeLeft(m, true);
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m += b.ActualWidth();
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m += s;
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}
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}
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final private function array<GUIButton> GetButtons(optional bool bLEFTSIDED)
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{
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local int i, j;
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local GUIButton b;
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local array<GUIButton> buttons;
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if (bLEFTSIDED)
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{
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for (i = 0; i < Controls.Length; ++i)
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{
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b = GUIButton(Controls[i]);
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if (b != none && bIsButtonLeft(b) && b.bVisible)
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{
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// compare tab orders and kepp the array sorted
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for (j = 0; j < buttons.length; ++j)
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{
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if (buttons[j].TabOrder >= b.TabOrder)
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break;
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}
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// fill the array
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buttons.insert(j, 1);
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buttons[j] = b;
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}
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}
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}
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else
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{
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for (i = 0; i < Controls.Length; ++i)
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{
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b = GUIButton(Controls[i]);
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if (b != none && !bIsButtonLeft(b) && b.bVisible)
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{
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// compare tab orders and kepp the array sorted
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for (j = 0; j < buttons.length; ++j)
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{
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if (buttons[j].TabOrder >= b.TabOrder)
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break;
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}
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// fill the array
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buttons.insert(j, 1);
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buttons[j] = b;
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}
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}
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}
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return buttons;
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}
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// which buttons are left sided
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final private function bool bIsButtonLeft(GUIButton b)
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{
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// mapvote, kickvote and main menu must be on left side
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if (b == b_MapVote || b == b_KickVote || b == b_Menu)
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return true;
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return false;
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}
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function bool ButtonsSized(Canvas C)
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{
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local int i;
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local GUIButton b;
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local bool bResult;
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local string str;
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local float T, AH, AT;
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if (!bPositioned)
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return false;
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bResult = true;
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str = GetLongestCaption(C);
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AH = ActualHeight();
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AT = ActualTop();
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for (i = 0; i < Controls.Length; i++)
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{
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b = GUIButton(Controls[i]);
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if (b != none)
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{
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if (bAutoSize && bFixedWidth)
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{
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if (b.Caption == "")
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b.SizingCaption = Left(str, Len(str) / 2);
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else
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b.SizingCaption = str;
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}
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else
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b.SizingCaption = "";
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bResult = bResult && b.bPositioned;
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if (bFullHeight)
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b.WinHeight = b.RelativeHeight(AH, true);
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else
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b.WinHeight = b.RelativeHeight(ActualHeight(ButtonHeight), true);
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switch (Justification)
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{
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case TXTA_Left:
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T = ClientBounds[1];
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break;
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case TXTA_Center:
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T = (AT + AH / 2) - (b.ActualHeight() / 2);
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break;
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case TXTA_Right:
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T = ClientBounds[3] - b.ActualHeight();
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break;
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}
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//b.WinTop = AT + ((AH - ActualHeight(ButtonHeight)) / 2);
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b.WinTop = b.RelativeTop(T, true) + ((WinHeight - ButtonHeight) / 2);
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}
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}
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return bResult;
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}
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function float GetButtonLeft()
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{
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local int i;
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local GUIButton b;
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local float TotalWidth, AW, AL;
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local float FooterMargin;
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AL = ActualLeft();
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AW = ActualWidth();
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FooterMargin = GetMargin();
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for (i = 0; i < Controls.Length; i++)
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{
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b = GUIButton(Controls[i]);
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if (b != none)
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{
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if (TotalWidth > 0)
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TotalWidth += GetSpacer();
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TotalWidth += b.ActualWidth();
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}
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}
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if (Alignment == TXTA_Center)
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return (AL + AW) / 2 - FooterMargin / 2 - TotalWidth / 2;
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if (Alignment == TXTA_Right)
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return (AL + AW - FooterMargin / 2) - TotalWidth;
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return AL + (FooterMargin / 2);
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}
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// Finds the longest caption of all the buttons
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function string GetLongestCaption(Canvas C)
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{
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local int i;
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local float XL, YL, LongestW;
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local string str;
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local GUIButton b;
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if (C == none)
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return "";
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for (i = 0; i < Controls.Length; i++)
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{
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b = GUIButton(Controls[i]);
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if (b != none)
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{
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if (b.Style != none)
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b.Style.TextSize(C, b.MenuState, b.Caption, XL, YL, b.FontScale);
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else
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C.StrLen( b.Caption, XL, YL );
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if (LongestW == 0 || XL > LongestW)
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{
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str = b.Caption;
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LongestW = XL;
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}
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}
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}
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return str;
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}
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function bool OnFooterClick(GUIComponent Sender)
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{
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if (Sender == b_Perks){
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PlayerOwner().ClientOpenMenu(string(Class'NicePack.NiceInvasionLoginMenu'), false);
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return false;
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}
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else if(Sender == b_ViewMap){
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if(KF_StoryGRI(PlayerOwner().Level.GRI) == none){
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LobbyMenu(PageOwner).bAllowClose = true;
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PlayerOwner().ClientCloseMenu(true, false);
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LobbyMenu(PageOwner).bAllowClose = false;
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}
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}
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else if(Sender == b_Ready){
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return super(LobbyFooter).OnFooterClick(Sender); // bypass serverperks
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local GUIController C;
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local PlayerController PC;
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PC = PlayerOwner();
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C = Controller;
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// midgame menu
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if (Sender == b_Menu)
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{
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PC.ClientOpenMenu(MidGameMenuString, false);
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}
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// ready-unready us
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else if (Sender == b_Ready)
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{
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if (PC.Level.NetMode == NM_Standalone || !PC.PlayerReplicationInfo.bReadyToPlay)
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{
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if (KFPlayerController(PC) != none)
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KFPlayerController(PC).SendSelectedVeterancyToServer(true);
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// Set Ready
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PC.ServerRestartPlayer();
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PC.PlayerReplicationInfo.bReadyToPlay = True;
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if (PC.Level.GRI.bMatchHasBegun)
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PC.ClientCloseMenu(true, false);
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b_Ready.Caption = UnreadyString;
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}
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else
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return super.OnFooterClick(Sender);
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{
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if (KFPlayerController(PC) != none)
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{
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KFPlayerController(PC).ServerUnreadyPlayer();
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PC.PlayerReplicationInfo.bReadyToPlay = false;
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b_Ready.Caption = ReadyString;
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}
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}
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}
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// Kill Window and exit game / disconnect from server
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else if (Sender == b_Cancel)
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{
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// change class to ours
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NiceLobbyMenu(PageOwner).bAllowClose = true;
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C.ViewportOwner.Console.ConsoleCommand("DISCONNECT");
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// Marco SP
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PC.ClientCloseMenu(true, false);
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C.AutoLoadMenus();
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}
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// Spectate map while waiting for players to get ready
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else if (Sender == b_ViewMap)
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{
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// change class to ours
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NiceLobbyMenu(PageOwner).bAllowClose = true;
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PC.ClientCloseMenu(true, false);
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}
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// open kick vote
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else if (Sender == b_KickVote)
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{
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Controller.OpenMenu(Controller.KickVotingMenu);
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}
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// open map vote
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else if (Sender == b_MapVote)
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{
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PC.ShowVoteMenu();
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}
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return false;
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}
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function OnSteamStatsAndAchievementsReady()
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{
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PlayerOwner().ClientOpenMenu("KFGUI.KFProfilePage", false);
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}
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defaultproperties
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{
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}
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ReadyString="Ready"
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UnreadyString="Unready"
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OnPreDraw=NiceLobbyFooter.InternalOnPreDraw
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// LEFT buttons
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Begin Object Class=GUIButton Name=MenuButton
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Caption="Main Menu"
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Hint="Open midgame menu."
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WinTop=0.966146
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WinLeft=0.280000
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WinWidth=0.120000
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WinHeight=0.033203
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RenderWeight=2.000000
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TabOrder=0
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bBoundToParent=true
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ToolTip=none
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OnClick=NiceLobbyFooter.OnFooterClick
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OnKeyEvent=Cancel.InternalOnKeyEvent
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End Object
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b_Menu=MenuButton
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Begin Object Class=GUIButton Name=MapVote
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Caption="Map Vote"
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Hint="Shortcut to map vote."
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WinTop=0.966146
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WinLeft=1.500000 //-0.500000
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WinWidth=0.120000
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WinHeight=0.033203
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RenderWeight=2.000000
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TabOrder=1
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bBoundToParent=true
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ToolTip=none
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OnClick=NiceLobbyFooter.OnFooterClick
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OnKeyEvent=Cancel.InternalOnKeyEvent
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End Object
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b_MapVote=MapVote
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Begin Object Class=GUIButton Name=KickVote
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Caption="Kick Vote"
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Hint="Shortcut to kick vote."
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WinTop=0.966146
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WinLeft=-0.500000
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WinWidth=0.120000
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WinHeight=0.033203
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RenderWeight=2.000000
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TabOrder=2
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bBoundToParent=true
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ToolTip=none
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OnClick=NiceLobbyFooter.OnFooterClick
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OnKeyEvent=Cancel.InternalOnKeyEvent
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End Object
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b_KickVote=KickVote
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// RIGHT buttons
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Begin Object Class=GUIButton Name=ReadyButton
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Caption="Ready"
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Hint="Click to indicate you are ready to play"
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WinTop=0.966146
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WinLeft=0.280000
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WinWidth=0.120000
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WinHeight=0.033203
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RenderWeight=2.000000
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TabOrder=3
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bBoundToParent=true
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ToolTip=none
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OnClick=NiceLobbyFooter.OnFooterClick
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OnKeyEvent=ReadyButton.InternalOnKeyEvent
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End Object
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b_Ready=ReadyButton
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Begin Object Class=GUIButton Name=ViewMap
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Caption="View Map"
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Hint="Hover around while other players afk to death."
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WinTop=0.966146
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WinLeft=-0.500000
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WinWidth=0.120000
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WinHeight=0.033203
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RenderWeight=2.000000
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TabOrder=4
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bBoundToParent=true
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ToolTip=none
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OnClick=NiceLobbyFooter.OnFooterClick
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OnKeyEvent=Cancel.InternalOnKeyEvent
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End Object
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b_ViewMap=ViewMap
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Begin Object Class=GUIButton Name=Cancel
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Caption="Disconnect"
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Hint="Disconnect From This Server"
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WinTop=0.966146
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WinLeft=-0.500000
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WinWidth=0.120000
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WinHeight=0.033203
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RenderWeight=2.000000
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TabOrder=5
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bBoundToParent=true
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ToolTip=none
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OnClick=NiceLobbyFooter.OnFooterClick
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OnKeyEvent=Cancel.InternalOnKeyEvent
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End Object
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b_Cancel=Cancel
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}
|
Loading…
Reference in New Issue
Block a user