Hardcoded classes removed #8
@ -1369,7 +1369,9 @@ simulated function ApplyLaserState()
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else
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else
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LaserAttachment.bHidden = false;
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LaserAttachment.bHidden = false;
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if (altLaserAttachment == none && altLaserAttachmentBone != '')
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if (altLaserAttachment == none)
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{
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if (altLaserAttachmentBone != '')
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{
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{
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SetBoneRotation(altLaserAttachmentBone, altLaserAttachmentRotation);
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SetBoneRotation(altLaserAttachmentBone, altLaserAttachmentRotation);
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altLaserAttachment = Spawn(LaserAttachmentClass,,,,);
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altLaserAttachment = Spawn(LaserAttachmentClass,,,,);
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@ -1379,6 +1381,7 @@ simulated function ApplyLaserState()
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altLaserAttachment.SetRelativeLocation(altLaserAttachmentOffset);
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altLaserAttachment.SetRelativeLocation(altLaserAttachmentOffset);
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}
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}
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}
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}
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}
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else
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else
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altLaserAttachment.bHidden = false;
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altLaserAttachment.bHidden = false;
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