Hardcoded classes removed #8
| @ -1331,45 +1331,61 @@ function SetNiceData(NicePlainData.Data transferData, optional NiceHumanPawn new | |||||||
|     secondaryCharge = class'NicePlainData'.static.GetInt(transferData, "ChargeAmount", 1); |     secondaryCharge = class'NicePlainData'.static.GetInt(transferData, "ChargeAmount", 1); | ||||||
|     ClientSetSndCharge(secondaryCharge); |     ClientSetSndCharge(secondaryCharge); | ||||||
| } | } | ||||||
| simulated function ApplyLaserState(){ | 
 | ||||||
|  | simulated function ApplyLaserState() | ||||||
|  | { | ||||||
|     bLaserActive = LaserType > 0; |     bLaserActive = LaserType > 0; | ||||||
|     if (Role < ROLE_Authority) |     if (Role < ROLE_Authority) | ||||||
|         ServerSetLaserType(LaserType); |         ServerSetLaserType(LaserType); | ||||||
|     if (NiceAttachment(ThirdPersonActor) != none) |     if (NiceAttachment(ThirdPersonActor) != none) | ||||||
|         NiceAttachment(ThirdPersonActor).SetLaserType(LaserType); |         NiceAttachment(ThirdPersonActor).SetLaserType(LaserType); | ||||||
| 
 | 
 | ||||||
|     if(!Instigator.IsLocallyControlled()) |     // Instigator accessed none fix
 | ||||||
|  |     if (Instigator == none || !Instigator.IsLocallyControlled()) | ||||||
|         return; |         return; | ||||||
|      |      | ||||||
|     if(bLaserActive){ |     if (bLaserActive) | ||||||
|  |     { | ||||||
|         if (LaserDot == none) |         if (LaserDot == none) | ||||||
|             LaserDot = Spawn(LaserDotClass, self); |             LaserDot = Spawn(LaserDotClass, self); | ||||||
|         LaserDot.SetLaserType(LaserType); |         LaserDot.SetLaserType(LaserType); | ||||||
|        if(altLaserAttachmentBone != ''){ |         if (altLaserAttachmentBone != '') | ||||||
|  |         { | ||||||
|             if (altLaserDot == none) |             if (altLaserDot == none) | ||||||
|                 altLaserDot = Spawn(LaserDotClass, self); |                 altLaserDot = Spawn(LaserDotClass, self); | ||||||
|             altLaserDot.SetLaserType(LaserType); |             altLaserDot.SetLaserType(LaserType); | ||||||
|         } |         } | ||||||
|         // spawn 1-st person laser attachment for weapon owner
 |         // spawn 1-st person laser attachment for weapon owner
 | ||||||
|        if(LaserAttachment == none){ |         if (LaserAttachment == none) | ||||||
|  |         { | ||||||
|             SetBoneRotation(LaserAttachmentBone, LaserAttachmentRotation); |             SetBoneRotation(LaserAttachmentBone, LaserAttachmentRotation); | ||||||
|             LaserAttachment = Spawn(LaserAttachmentClass,,,,); |             LaserAttachment = Spawn(LaserAttachmentClass,,,,); | ||||||
|            AttachToBone(LaserAttachment, LaserAttachmentBone); |  | ||||||
|             if (LaserAttachment != none) |             if (LaserAttachment != none) | ||||||
|  |             { | ||||||
|  |                 AttachToBone(LaserAttachment, LaserAttachmentBone); | ||||||
|                 LaserAttachment.SetRelativeLocation(LaserAttachmentOffset); |                 LaserAttachment.SetRelativeLocation(LaserAttachmentOffset); | ||||||
|             } |             } | ||||||
|        if(altLaserAttachment == none && altLaserAttachmentBone != ''){ |         } | ||||||
|  |         else | ||||||
|  |             LaserAttachment.bHidden = false; | ||||||
|  | 
 | ||||||
|  |         if (altLaserAttachment == none && altLaserAttachmentBone != '') | ||||||
|  |         { | ||||||
|             SetBoneRotation(altLaserAttachmentBone, altLaserAttachmentRotation); |             SetBoneRotation(altLaserAttachmentBone, altLaserAttachmentRotation); | ||||||
|             altLaserAttachment = Spawn(LaserAttachmentClass,,,,); |             altLaserAttachment = Spawn(LaserAttachmentClass,,,,); | ||||||
|            AttachToBone(altLaserAttachment, altLaserAttachmentBone); |  | ||||||
|             if (altLaserAttachment != none) |             if (altLaserAttachment != none) | ||||||
|  |             { | ||||||
|  |                 AttachToBone(altLaserAttachment, altLaserAttachmentBone); | ||||||
|                 altLaserAttachment.SetRelativeLocation(altLaserAttachmentOffset); |                 altLaserAttachment.SetRelativeLocation(altLaserAttachmentOffset); | ||||||
|             } |             } | ||||||
|        ConstantColor'ScrnTex.Laser.LaserColor'.Color = LaserDot.GetLaserColor(); |  | ||||||
|        LaserAttachment.bHidden = false; |  | ||||||
|        altLaserAttachment.bHidden = false; |  | ||||||
|         } |         } | ||||||
|     else{ |         else | ||||||
|  |             altLaserAttachment.bHidden = false; | ||||||
|  | 
 | ||||||
|  |         ConstantColor'ScrnTex.Laser.LaserColor'.Color = LaserDot.GetLaserColor(); | ||||||
|  |     } | ||||||
|  |     else | ||||||
|  |     { | ||||||
|         if (LaserAttachment != none) |         if (LaserAttachment != none) | ||||||
|             LaserAttachment.bHidden = true; |             LaserAttachment.bHidden = true; | ||||||
|         if (altLaserAttachment != none) |         if (altLaserAttachment != none) | ||||||
| @ -1380,6 +1396,7 @@ simulated function ApplyLaserState(){ | |||||||
|             altLaserDot.Destroy(); |             altLaserDot.Destroy(); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | 
 | ||||||
| simulated function ToggleLaser(){ | simulated function ToggleLaser(){ | ||||||
|     if(!Instigator.IsLocallyControlled())  |     if(!Instigator.IsLocallyControlled())  | ||||||
|        return; |        return; | ||||||
|  | |||||||
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