class NiceRandomItemSpawn extends ScrnRandomItemSpawn; defaultproperties { PickupClasses(0)=Class'NiceWinchesterPickup' PickupClasses(1)=Class'NiceShotgunPickup' PickupClasses(2)=Class'NiceBullpupPickup' PickupClasses(3)=Class'NiceMagnumPickup' PickupClasses(4)=Class'NiceWinchesterPickup' PickupClasses(5)=Class'NiceM79Pickup' PickupClasses(6)=Class'NiceAxePickup' // mut's checkreplcmt will change this to proper class! PickupClasses(7)=Class'KFMod.Vest' PickupClasses(8)=class'NiceMAC10Pickup' }