class Utility extends object abstract; // custom, colored hints var const array NiceHints; final static function string GetNiceHint() { local string white, blue; white = chr(27) $ chr(200) $ chr(200) $ chr(200); blue = chr(27) $ chr(1) $ chr(100) $ chr(200); return white $ "Nice Floor: " $ blue $ default.NiceHints[rand(default.NiceHints.Length)]; } final static function array GetNiceHintArray() { local int i; local string white, blue; local array Hints; white = chr(27) $ chr(200) $ chr(200) $ chr(200); blue = chr(27) $ chr(1) $ chr(100) $ chr(200); for ( i = 0; i < default.NiceHints.Length; i++ ) Hints[Hints.Length] = white $ "Nice Floor: " $ blue $ default.NiceHints[i]; return Hints; } defaultproperties { // 'funny', customized hints NiceHints[00]="Most weapons are clientside, so aim for the heads!" NiceHints[01]="If you feel this is hard, you are not alone." NiceHints[02]="This mode will always be in alpha state. Kill your hope." NiceHints[03]="Only KAIO is able to compile this." NiceHints[04]="We really hate kiting, so we made camping much harder." NiceHints[05]="We love camping, so we made kiting almost impossible." NiceHints[06]="You can play this if you beat 5 faked / 6p HP zeds." NiceHints[07]="Hold or Die!" NiceHints[08]="The Wipe Train has no breaks." NiceHints[09]="You're welcome with requests. Just remember we are super lazy." NiceHints[10]="If nothing works - it's intended." NiceHints[11]="If you find any bug, we can make it a feature." NiceHints[12]="Play this only if you don't have real life." NiceHints[13]="You suck and we hate you." NiceHints[14]="GITGUD" }