class SkinGoldenDualDeagleAttachment extends NiceDualDeagleAttachment; #exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx defaultproperties { SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb" MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd" }