class NiceTactThomAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceTactThomPickup' MaxAmmo=270 InitialAmount=60 PickupClass=class'NiceTactThomAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Tact-Thom bullets" }