class NiceTactThomFire extends NiceFire; defaultproperties { ProjectileSpeed=14250.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.080000 maxVerticalRecoilAngle=240 maxHorizontalRecoilAngle=120 ShellEjectClass=Class'ROEffects.KFShellEjectBullpup' ShellEjectBoneName="bone_ejector" bAccuracyBonusForSemiAuto=True FireSoundRef="NicePackSnd.TactThompson.tact_fire_m" StereoFireSoundRef="NicePackSnd.TactThompson.tacT_fire_s" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=class'NiceDamTypeThom' DamageMin=20 DamageMax=20 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.080000 AmmoClass=class'NiceTactThomAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 }