class NiceM79Attachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL' MovementAnims(0)="JogF_M79" MovementAnims(1)="JogB_M79" MovementAnims(2)="JogL_M79" MovementAnims(3)="JogR_M79" TurnLeftAnim="TurnL_M79" TurnRightAnim="TurnR_M79" CrouchAnims(0)="CHWalkF_M79" CrouchAnims(1)="CHWalkB_M79" CrouchAnims(2)="CHWalkL_M79" CrouchAnims(3)="CHWalkR_M79" WalkAnims(0)="WalkF_M79" WalkAnims(1)="WalkB_M79" WalkAnims(2)="WalkL_M79" WalkAnims(3)="WalkR_M79" CrouchTurnRightAnim="CH_TurnR_M79" CrouchTurnLeftAnim="CH_TurnL_M79" IdleCrouchAnim="CHIdle_M79" IdleWeaponAnim="Idle_M79" IdleRestAnim="Idle_M79" IdleChatAnim="Idle_M79" IdleHeavyAnim="Idle_M79" IdleRifleAnim="Idle_M79" FireAnims(0)="Fire_M79" FireAnims(1)="Fire_M79" FireAnims(2)="Fire_M79" FireAnims(3)="Fire_M79" FireAltAnims(0)="Fire_M79" FireAltAnims(1)="Fire_M79" FireAltAnims(2)="Fire_M79" FireAltAnims(3)="Fire_M79" FireCrouchAnims(0)="CHFire_M79" FireCrouchAnims(1)="CHFire_M79" FireCrouchAnims(2)="CHFire_M79" FireCrouchAnims(3)="CHFire_M79" FireCrouchAltAnims(0)="CHFire_M79" FireCrouchAltAnims(1)="CHFire_M79" FireCrouchAltAnims(2)="CHFire_M79" FireCrouchAltAnims(3)="CHFire_M79" HitAnims(0)="HitF_M79" HitAnims(1)="HitB_M79" HitAnims(2)="HitL_M79" HitAnims(3)="HitR_M79" PostFireBlendStandAnim="Blend_M79" PostFireBlendCrouchAnim="CHBlend_M79" MeshRef="KF_Weapons3rd2_Trip.M79_3rd" }