class NiceSeekerSixRocketLauncher extends SeekerSixRocketLauncher; //============================================================================= // Functions //============================================================================= function Projectile SpawnProjectile(Vector Start, Rotator Dir) { local NiceSeekerSixRocketProjectile Rocket; local NiceSeekerSixSeekingRocketProjectile SeekingRocket; bBreakLock = true; if (bLockedOn && SeekTarget != none) { SeekingRocket = Spawn(class'NiceSeekerSixSeekingRocketProjectile',,, Start, Dir); SeekingRocket.Seeking = SeekTarget; return SeekingRocket; } else { Rocket = Spawn(class'NiceSeekerSixRocketProjectile',,, Start, Dir); return Rocket; } } defaultproperties { AppID=0 FireModeClass(0)=class'NiceSeekerSixFire' FireModeClass(1)=class'NiceSeekerSixMultiFire' PickupClass=class'NiceSeekerSixPickup' ItemName="SeekerSix Rocket Launcher NW" }