class NiceRPK47Fire extends NiceHeavyFire; defaultproperties { ProjectileSpeed=37250.000000 contBonus=1.400000 FireAimedAnim="Fire_Iron" RecoilRate=0.050000 maxVerticalRecoilAngle=100 maxHorizontalRecoilAngle=0 ShellEjectClass=Class'ROEffects.KFShellEjectAK' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="HMG_S.RPK.rpk47_shoot" StereoFireSoundRef="HMG_S.RPK.rpk47_shoot" NoAmmoSoundRef="HMG_S.RPK.rpk47_empty" DamageType=class'NiceDamTypeRPK47MG' DamageMin=100 DamageMax=100 Momentum=10500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.300000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.109000 AmmoClass=class'NiceRPK47Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=42.000000 }