class NiceAxeFire extends NiceMeleeFire; defaultproperties { weaponRange=90.000000 damageDelay=0.600000 FireAnims(0)="Fire" FireAnims(1)="Fire2" FireAnims(2)="fire3" FireAnims(3)="Fire4" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" WideDamageMinHitAngle=0.750000 DamageType=class'NiceDamTypeAxe' DamageMax=175 FireAnimRate=0.893333 FireRate=1.100000 BotRefireRate=0.850000 }