class NiceClaymore extends NiceMeleeWeapon; defaultproperties { weaponRange=100.000000 BloodSkinSwitchArray=0 BloodyMaterialRef="KF_Weapons4_Trip_T.Claymore_Bloody_cmb" bSpeedMeUp=True Weight=6.000000 StandardDisplayFOV=75.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Claymore' bIsTier2Weapon=True MeshRef="KF_Wep_Claymore.Claymore_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Claymore_cmb" SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore" FireModeClass(0)=class'NiceClaymoreFire' FireModeClass(1)=class'NiceClaymoreFireB' AIRating=0.400000 CurrentRating=0.600000 Description="A medieval claymore sword." DisplayFOV=75.000000 Priority=105 GroupOffset=4 PickupClass=class'NiceClaymorePickup' BobDamping=8.000000 AttachmentClass=class'NiceClaymoreAttachment' IconCoords=(X1=246,Y1=80,X2=332,Y2=106) ItemName="Claymore Sword" }