class NicePKMAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NicePKMPickup' AmmoPickupAmount=80 MaxAmmo=240 InitialAmount=120 PickupClass=class'NicePKMAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 7.62mm" }