class NiceColtAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { WeaponPickupClass=class'NiceColtPickup' AmmoPickupAmount=6 MaxAmmo=96 InitialAmount=24 PickupClass=class'NiceColtAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName=".357 bullets" }