class NiceColtFire extends NiceFire; defaultproperties { RecoilRate=0.850000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=75 FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3" StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=class'NiceDamTypeColt' DamageMin=175 DamageMax=175 Momentum=10000.000000 bWaitForRelease=True bAttachSmokeEmitter=True TransientSoundVolume=2.500000 FireAnimRate=1.200000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.900000 AmmoClass=class'NiceColtAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.350000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=30.000000 }