class NiceContenderAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceContenderPickup' AmmoPickupAmount=8 MaxAmmo=40 InitialAmount=10 PickupClass=class'NiceContenderAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName=".35 rem" }