class NiceCrossbowAttachment extends NiceAttachment; defaultproperties { bDoFiringEffects=False MovementAnims(0)="JogF_Crossbow" MovementAnims(1)="JogB_Crossbow" MovementAnims(2)="JogL_Crossbow" MovementAnims(3)="JogR_Crossbow" TurnLeftAnim="TurnL_Crossbow" TurnRightAnim="TurnR_Crossbow" CrouchAnims(0)="CHwalkF_Crossbow" CrouchAnims(1)="CHwalkB_Crossbow" CrouchAnims(2)="CHwalkL_Crossbow" CrouchAnims(3)="CHwalkR_Crossbow" WalkAnims(0)="WalkF_Crossbow" WalkAnims(1)="WalkB_Crossbow" WalkAnims(2)="WalkL_Crossbow" WalkAnims(3)="WalkR_Crossbow" CrouchTurnRightAnim="CH_TurnR_Crossbow" CrouchTurnLeftAnim="CH_TurnL_Crossbow" IdleCrouchAnim="CHIdle_Crossbow" IdleWeaponAnim="Idle_Crossbow" IdleRestAnim="Idle_Crossbow" IdleChatAnim="Idle_Crossbow" IdleHeavyAnim="Idle_Crossbow" IdleRifleAnim="Idle_Crossbow" FireAnims(0)="Fire_Crossbow" FireAnims(1)="Fire_Crossbow" FireAnims(2)="Fire_Crossbow" FireAnims(3)="Fire_Crossbow" FireAltAnims(0)="Fire_Crossbow" FireAltAnims(1)="Fire_Crossbow" FireAltAnims(2)="Fire_Crossbow" FireAltAnims(3)="Fire_Crossbow" FireCrouchAnims(0)="CHFire_Crossbow" FireCrouchAnims(1)="CHFire_Crossbow" FireCrouchAnims(2)="CHFire_Crossbow" FireCrouchAnims(3)="CHFire_Crossbow" FireCrouchAltAnims(0)="CHFire_Crossbow" FireCrouchAltAnims(1)="CHFire_Crossbow" FireCrouchAltAnims(2)="CHFire_Crossbow" FireCrouchAltAnims(3)="CHFire_Crossbow" HitAnims(0)="HitF_Crossbow" HitAnims(1)="HitB_Crossbow" HitAnims(2)="HitL_Crossbow" HitAnims(3)="HitR_Crossbow" PostFireBlendStandAnim="Blend_Crossbow" PostFireBlendCrouchAnim="CHBlend_Crossbow" MeshRef="KF_Weapons3rd_Trip.Crossbow_3rd" }