class NiceCrossbowFire extends NiceFire; defaultproperties { bProjectileFire=True ProjSpawnOffset=(X=25.000000) EffectiveRange=2500.000000 ProjectileSpeed=20000.000000 FireAimedAnim="Fire_Iron" maxVerticalRecoilAngle=100 maxHorizontalRecoilAngle=25 bRandomPitchFireSound=False FireSoundRef="KF_XbowSnd.Xbow_Fire" NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire" DamageType=class'NiceDamTypeCrossbow' DamageMax=300 Momentum=150000.000000 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.000000 AmmoClass=class'NiceCrossbowAmmo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) BotRefireRate=1.800000 aimerror=1.000000 }