class NiceSyringeAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceSyringePickup' AmmoPickupAmount=0 MaxAmmo=4 InitialAmount=1 PickupClass=class'NiceSyringeAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Healing juice" }