class NiceBoomStickPickup extends NiceWeaponPickup; var int SingleShotCount; defaultproperties { cost=750 AmmoCost=5 BuyClipSize=2 PowerValue=90 SpeedValue=30 RangeValue=12 Description="A double barreled shotgun used by big game hunters." ItemName="Hunting Shotgun" ItemShortName="Hunting Shotgun" AmmoItemName="12-gauge Hunting shells" CorrespondingPerkIndex=1 EquipmentCategoryID=3 InventoryType=class'NiceBoomStick' PickupMessage="You got the Hunting Shotgun" PickupSound=Sound'KF_DoubleSGSnd.2Barrel_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Shotgun.boomstick_pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 }