class NiceKSGFire extends NiceShotgunFire; defaultproperties { ProjPerFire=12 maxVerticalRecoilAngle=1000 maxHorizontalRecoilAngle=500 ShellEjectClass=Class'KFMod.KSGShellEject' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_KSGSnd.KSG_Fire_M" StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S" NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire" DamageType=Class'NicePack.NiceDamTypeKSGShotgun' DamageMax=25 FireAnimRate=0.869565 FireRate=0.943000 AmmoClass=Class'NicePack.NiceKSGAmmo' BotRefireRate=0.250000 Spread=750.000000 }