class NiceShotgunAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceShotgunPickup' AmmoPickupAmount=4 MaxAmmo=32 InitialAmount=8 PickupClass=class'NiceShotgunAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) }