class NiceDualJudgeAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup' AmmoPickupAmount=5 MaxAmmo=60 InitialAmount=15 PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Judge bullets" }