class NiceBullpup extends NiceAssaultRifle; #exec OBJ LOAD FILE=KillingFloorWeapons.utx #exec OBJ LOAD FILE=KillingFloorHUD.utx #exec OBJ LOAD FILE=Inf_Weapons_Foley.uax defaultproperties { reloadPreEndFrame=0.333000 reloadEndFrame=0.783000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.483000 reloadChargeStartFrame=-1.000000 MagCapacity=30 ReloadRate=1.966667 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_BullPup" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=70.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup' MeshRef="KF_Weapons_Trip.Bullpup_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Rifles.bullpup_cmb" SkinRefs(1)="KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit" SelectSoundRef="KF_BullpupSnd.Bullpup_Select" HudImageRef="KillingFloorHUD.WeaponSelect.Bullpup_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceBullpupFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=70.000000 Priority=70 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=1 PickupClass=Class'NicePack.NiceBullpupPickup' PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceBullpupAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Bullpup" TransientSoundVolume=1.250000 }