class NiceHK417Fire extends NiceFire; defaultproperties { ProjectileSpeed=40850.000000 FireAimedAnim="Iron_Idle" RecoilRate=0.070000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=250 ShellEjectClass=Class'ROEffects.KFShellEjectAK' ShellEjectBoneName="Shell_eject" FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot" StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot" NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty" DamageType=Class'NicePack.NiceDamTypeHK417AR' DamageMin=75 DamageMax=75 Momentum=20000.000000 bPawnRapidFireAnim=True bWaitForRelease=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.230000 AmmoClass=Class'NicePack.NiceHK417Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=60.000000 }