class NiceBallisticHarpoon extends NiceBullet; // Have we added this harpoon to a stuck projectiles list? var bool bAddedMyself; /*simulated function Tick(float delta){ local NiceSealSquealHarpoonBomber harpoonWeap; if(bInitFinished && !bAddedMyself && bStuck && nicePlayer == localPlayer){ bAddedMyself = true; harpoonWeap = NiceSealSquealHarpoonBomber(sourceWeapon); harpoonWeap.stuckProjectiles[harpoonWeap.stuckProjectiles.Length] = stuckID; } super.Tick(delta); } function KillBullet(){ local int index; local NiceSealSquealHarpoonBomber harpoonWeap; if(bStuck && sourceWeapon != none){ harpoonWeap = NiceSealSquealHarpoonBomber(sourceWeapon); for(index = 0;index < harpoonWeap.stuckProjectiles.Length;index ++) if(harpoonWeap.stuckProjectiles[index] == stuckID){ NiceSealSquealHarpoonBomber(sourceWeapon).stuckProjectiles[index] = -1; break; } } super.KillBullet(); }*/ defaultproperties { charMinExplosionDist=300.000000 bDisableComplexMovement=False movementFallTime=1.000000 TrailClass=Class'KFMod.SealSquealFuseEmitter' trailXClass=None regularImpact=(noiseRef="KF_FY_SealSquealSND.WEP_Harpoon_Hit_Flesh") explosionImpact=(bImportanEffect=True,decalClass=Class'KFMod.KFScorchMark',EmitterClass=Class'KFMod.KFNadeLExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_FY_SealSquealSND.WEP_Harpoon_Explode",noiseVolume=2.000000) disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000) StaticMeshRef="KF_IJC_Halloween_Weps2.Harpoon_Projectile" AmbientSoundRef="KF_IJC_HalloweenSnd.KF_FlarePistol_Projectile_Loop" }