class NiceContenderFire extends NiceFire; defaultproperties { EffectiveRange=25000.000000 ProjectileSpeed=30000.000000 FireAimedAnim="Fire" RecoilRate=0.100000 maxVerticalRecoilAngle=350 maxHorizontalRecoilAngle=175 bRandomPitchFireSound=False FireSoundRef="NicePackSnd.Contender.G2_Shot" StereoFireSoundRef="NicePackSnd.Contender.G2_Shot" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'NicePack.NiceDamTypeContender' DamageMin=156 DamageMax=156 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=1.600000 AmmoClass=Class'NicePack.NiceContenderAmmo' ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000) BotRefireRate=3.570000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=0.000000 }