class NiceSpas extends NiceWeapon; simulated function fillSubReloadStages(){ // Loading 8 shells during 173 frames tops, with first shell loaded at frame 17, with 18 frames between load moments generateReloadStages(8, 173, 17, 18); } defaultproperties { bChangeClipIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet' reloadType=RTYPE_SINGLE ForceZoomOutOnFireTime=0.010000 MagCapacity=5 ReloadRate=0.666667 ReloadAnim="Reload" ReloadAnimRate=1.000000 bHoldToReload=True Weight=8.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'ScrnWeaponPack_T.Spas.Spas_Unselected' MeshRef="ScrnWeaponPack_A.spas12_1st" SkinRefs(0)="ScrnWeaponPack_T.SPAS.shotgun_cmb" SelectSoundRef="KF_PumpSGSnd.SG_Select" HudImageRef="ScrnWeaponPack_T.SPAS.Spas_Unselected" SelectedHudImageRef="ScrnWeaponPack_T.SPAS.Spas_Selected" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceSpasFire' FireModeClass(1)=Class'NicePack.NiceSpasAltFire' PutDownAnim="PutDown" AIRating=0.600000 CurrentRating=0.600000 Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs." DisplayFOV=65.000000 Priority=135 InventoryGroup=3 GroupOffset=2 PickupClass=Class'NicePack.NiceSpasPickup' PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000) BobDamping=7.000000 AttachmentClass=Class'NicePack.NiceSpasAttachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="SPAS-12" TransientSoundVolume=1.000000 }