class NiceMaulerRifle extends NiceWeapon config(user); #exec OBJ LOAD FILE=NicePackSM.usx defaultproperties { reloadPreEndFrame=0.200000 reloadEndFrame=0.550000 reloadChargeEndFrame=0.894000 reloadMagStartFrame=0.280000 reloadChargeStartFrame=0.647000 MagCapacity=10 ReloadRate=2.866000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_spSinper" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 SleeveNum=0 TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper' bIsTier2Weapon=True MeshRef="NicePackA.SniperRifle" SkinRefs(1)="NicePackT.Silver.Sniper_cmb" SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader" SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select" HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected" SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper" PlayerIronSightFOV=60.000000 ZoomedDisplayFOV=25.000000 FireModeClass(0)=Class'NicePack.NiceMaulerFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=155 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=18 PickupClass=Class'NicePack.NiceMaulerPickup' PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceMaulerAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="S.P. Mauler" TransientSoundVolume=1.250000 }